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 1 
 on: Today at 05:06:49 PM 
Started by ayeong - Last post by Heavyarmskai2000
aww I was expecting the Bloodstone Knight to have some sort of energy shield.  Its kind of a target to long range enemies.

 2 
 on: Today at 02:10:42 PM 
Started by ayeong - Last post by ayeong
Specs up!

 3 
 on: September 05, 2010, 07:18:53 PM 
Started by ayeong - Last post by ayeong
More of Units 05's army. Descriptions to come.



Unit 05 faceless D

Designation: 05:D
Nickname: Gem
Height: 2.5 meters
Armour: Unknown, new type of kampfer crystal
Shields: Unknown
Power plant: unknown, bio-energy?
Speed: mach 20

Weapons:

Depends on the colour:

Ruby: Laser
Topaz: Plasma
Emerald: Acid mist
Diamond: Diamond shard
Amber: Lightning
Many more…

This newly encountered “pawn” type unit seems to be a hardened “Gel” type unit.  Once again it is speculated that the Princess’ enemies are imprisoned in the crystal and serve as bio-energy units.  Fortunately these units cannot combine together but the anguished appearance of the in cased prisoners is more then enough to unnerve most Grand Alliance or Grand Arms pilots.

Unit 05 faceless E

Designation: 05:E
Nickname: Top
Height: 3 meters
Armour: Unknown, new type of titanium alloy
Shields: Unknown, Grand Arms derived
Power plant: unknown
Speed: mach 15

Weapons:

Spinning blades x 1

Another hardened “pawn” type unit, this one favours close in melee attacks.  Hard to destroy though a lack of ranged weapon makes them easy targets as long as they don’t aren’t allowed to swarm.




Unit 05 faceless F

Designation: 05:F
Nickname: Big Daddy
Height: 50 meters
Armour: Unknown, new type of titanium alloy
Shields: Unknown, Grand Arms derived
Power plant: unknown
Speed: mach 5

Weapons:

Anti-fleet missile array x1 (right arm), Crushing clamp x1 (left arm), Graviton hammer x1 (lower body)

The heavy enforcement for the metal type units.  This mecha is extremely durable and packs quiet a punch.  Well armed to take on opponents at any range it was the muscle of unit 05’s army.

Unit 05 faceless G

Designation: 05:G
Nickname: Diamond Rose
Height: 25 meters
Armour: Unknown, new type of titanium alloy
Shields: Unknown, Grand Arms derived
Power plant: unknown
Speed: mach 10

Weapons:

Large induction beam cannon/ Induction kampfer crystal cannon x 1

Pretty as well as deadly this mecha was also very fragile.  Usually protected by better-armoured mecha this unit would hang back and bombard foes at range.



Unit 05 faceless H

Designation: 05:H
Nickname: Juggernaught
Height: 25 meters
Armour: Unknown, new type of titanium alloy
Shields: Unknown, Grand Arms derived
Power plant: unknown
Speed: mach 20

Weapons:

Lance x 1 (Right hand, can be used as a giant drill or shot out to pierce enemies.), Gatling cannon x 1 (left arm), Triple impact cannon x1 (chest)

The pinnacle of the metal faction this mecha was very powerful.  Hard to kill though it was apt to run out of ammo if the pilot was a little too trigger-happy.

Unit 05 faceless I

Designation: 05:I
Nickname: Bloodstone Knight
Height: 20 meters
Armour: Unknown, new type of titanium alloy
Shields: Unknown, Grand Arms derived
Power plant: unknown
Speed: mach 25

Weapons:

Neo-kampfer crystal blades x2 (on each hand, act as blade or gun), Neo-kampfer crystal pseudo familiar/ cannon x 4 (mounted on shoulders), micro-missile array x 2 (Hidden on each shoulder), Psuedo-familiar wing dispenser x2 (Mounted on lower thrusters)

This well armed and armoured mecha wielded the highly experimental Neo-kampfer crystals.  More unstable then regular kampfer crystals these crystals either allowed 05:I to very dangerous or dangerous to itself.  An all-round unit no area was not covered by its many weapons.   

 4 
 on: August 20, 2010, 02:49:03 PM 
Started by Heavyarmskai2000 - Last post by Heavyarmskai2000
Dam I thought by our powers combined or something that one of us had that know how. Oh well lol. Guess Ill just have to finish it and see how much juce it can put out.


 5 
 on: August 20, 2010, 05:55:54 AM 
Started by Thomas - Last post by ayeong
Me likey Grin  I like the overwhelming show of firepower!

 6 
 on: August 20, 2010, 05:54:50 AM 
Started by Heavyarmskai2000 - Last post by ayeong
Like how this is coming along!

Unfortunately generator theory is beyond my knowledge.  You'll need to find someone like a power engineer or such.

 7 
 on: August 18, 2010, 09:59:35 PM 
Started by Thomas - Last post by Heavyarmskai2000
I like it.  I espically love that at the end of the list of the amazing sounding additional features you put voice activation.  Its like the cherry on top of the ice cream

 8 
 on: August 18, 2010, 04:55:20 PM 
Started by Thomas - Last post by Thomas
Alrighty everybody here's my Planet Keeper Series 4 (PK-S4) Core Buster along with stats

Core Buster


Name:   Planet Keeper Series 4 (PK-S4)
A.K.A.   Core Buster

Crew:   3
Function:   Planetary Warfare

Armor
Armor Type:   Mega Heavy
Armor Alloy:   Zairium

Stats
Height:   240 ft &
           355ft top of wings
Length:   84 ft
Width:   129 ft &
           168 ft Shields extended
Weight:   518 tons

Speed
Running:           55 mph
Leaping:           45 ft
Flying:           Mach 1.8
Space:           Mach 4
Underwater:   40 mph
Depth:           5˝ miles

Armaments                                         
1.)   Super Electron Beam Rifle (SEBR-7) x 1
2.)   Triple Barreled Holocaust Cannon (HC-3) x 1
3.)   Heavy Howitzer Cannon x 1
4.)   Forearm Pulse Cannon x 1
5.)   Forearm Plasma Cannons x 3
6.)   Heavy Rail Cannons x 20
7.)   Neutron Variant x 2
8.)   (S.P.A.F.F.S.) Super Pylon Armored Force Field System x 2
9.)   Chest Pod Neutron Missile Launchers x 2 (140 Missiles Total)
10.)   Lower Chest Pod Medium Range Missile Launchers x 20 (80 Missiles Total)
11.)   Forearm Heavy Particle Mini Missile Launchers x 2 (80 Missiles Total)
12.)   Heavy Leg Missile Launchers x 8 (320 Missiles Total)

Additional Features/ Systems                           
Advanced Artificial Intelligence System, Advanced Bio Interface Computer, Advanced Bio Scanner, Automatic Advanced Stealth System, Cockpit; Virtual Environment, Nano Enhancement System, (ECM) Electronic Counter Measures, Internal Fold System, Optics; Advanced Wide Spectrum, Super Psionic Dampener, Voice Activation

                                                  Planet Keeper Series 4 (PK S-4 (Core Buster) File

   The Planet Keeper Series 3 or the Core Buster was developed on Saturn in 2250 by E.D.E.N’s Crimson Star, but perfected and mass-produced in 2255 by Crimson Star’s own Expansion Fleet that too went to go after Jarrak. Made using the same alloys as the Cosmic Angels (Zairium), this is the behemoth of them all. This was Crimson Star’s answer to anti-war, a walking fortress of firepower of true planetary destruction armed with an array of weaponry from Neutron Warhead launchers, to the triple barreled and most dreaded Holocaust Cannon. Although twice the size of the Mantle Cracker (PK-S3) and a bit slower the Core Buster packs more firepower and armor as well as physical strength than any other expander in its class. It is capable of both long-range combat or can engage in hand to hand. It proved to be affective against ground and slower air attacks. Although it too is vulnerable to fast aerial attacks, its dense protective armor and weapons systems along with a rotary torso proved give it greater versatility in combat. This leviathan has several features no other PK series has ever had.
Flight capable atmospheric and space
Energy Field Generators
Super Electron Beam Rifle
And more.
The Core Busters played a very important role in aiding the Super Expansion Fleet against Jarrak and the Cosmic Angels.
                                    


 9 
 on: August 18, 2010, 12:01:35 AM 
Started by Heavyarmskai2000 - Last post by Heavyarmskai2000
Got some more work acomplished. I have to say this looks far better than my early attempts at building a small generator.  Each coil has 4 layers of the copper coil and they have an allmost identical number of windings.  Each coil may be slightly off by 2 or 3 though.  The bolts are eventually going to be replaced. Im going to use shorter leingth and larger diameter bolts to act as cores.  I have to make a quick stop to lowes first i only have one of those bolts left.  I also need to finish 3 of the coils as you can see.  without a contraption to spin them the work is quite tedious so im doing a few each night.





I plan on eventually making the sterling engine core to fit in the middle of the device.  So for now I must make shure to keep that space void of anything.  Man if this thing works im totally hooking up blue LED's to it Smiley.  Oh also I have a question.  Do any of you know a way to estimate the potential power output of a generator?  Is it all a matter of knowing the number of windings and strength of the magnets or something like that?

 10 
 on: August 16, 2010, 07:03:53 PM 
Started by Heavyarmskai2000 - Last post by Heavyarmskai2000
Can anyone say Arc Reactor lol.






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